using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sample01 : MonoBehaviour { NtUnity.Kinect nt; void Start () { nt = new NtUnity.Kinect(); } void Update () { nt.setRGB(); nt.setSkeleton(); nt.setFace(); nt.imshowBlack(); Debug.Log("n = " + nt.skeleton.Count); } void OnApplicationQuit() { nt.stopKinect(); } }