NtKinect is a class library to use Kinect V2 from C++ easily. In order to use it from other programming languages and development environments, NtKinect's function needs to be Dynamic Linking Library (DLL). We developed NtKinectDLL which is a library with NtKinect's functionality almost fully DLL, and NtUnity which is a wrapper file for Unity (C#). For the convenience of the users, we will release them as an Open Source of MIT License.
[NOTICE] The reason for saying "almost fully" above is becase "speech recognition" is excluded. To recognize speech, Microsoft's "Speech Platform SDK v11" needs to be installed on the system. If the SDK is mandatory. the hurdle to use NtKinectDLL library will rise. If you need "speech recognition", please refer here and you can add it easily.
It is assumed that the following softwares are installed. If the installation path is different, please read as appropriate.
|"Desktop Development with C++" ->"Windows 8.1 SDK and UCRT SDK" option needed|
|Executable file path||C:\opencv\bin||<-- Add this path to the Path of the environment variable.|
|Include file path||C:\opencv\include|
|Include file path||$(KINECTSDK20_DIR)inc|
Latest Version: Version 1.2.3 (2017/09/12)
How to Compile
The C# Wrapper of NtKinectDLL. You can use it to drive Kinect V2 via NtKinect in Unity.
we will explain how to use Kinect V2 with Unity via NtKinectDLL and NtUnity.