#include "colors.inc" #include "shapes.inc" #include "stones.inc" camera { location <15,5,10> look_at <0,0,0> angle 25 } light_source { <5,-10,-10> color White } light_source { <10,10,10> color White*2 } object { Cone_X texture { T_Stone13 } translate <1,0,0> rotate <0,360*clock,0> } background { color SummerSky }