// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Ray Tracer Scene Description File // File: balcony.pov // Desc: Povray demonstration scene // Date: July/August 2001 // Auth: Christoph Hormann // // *********************************************************************** // // -------------------- 'balcony' demonstration scene -------------------- // // written July-August 2001 by Christoph Hormann // // demonstrates use of various new or changed features: // // - isosurface (for the rail columns) // - mesh2 object (table cloth) // - uv-mapping (table cloth) // - pattern image type (background heightfield) // - slope pattern (background heightfield) // - variable reflection (water & glass) // - metallic reflection // - conserve_energy // - function pattern (water) // - fading interior (water, drink) // - 'circular' and 'orient' area_light // - radiosity // - photons (objects on the table) // // *********************************************************************** // // Command line options: // // -w240 -h320 // -w480 -h640 +a0.3 // -w600 -h800 +a0.3 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #version 3.6; #include "functions.inc" #include "colors.inc" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #declare AreaLight=on; #declare Radiosity=on; #declare Photons=on; #declare TestLight=off; #declare show_Fog=true; #declare show_Water=true; #declare show_Terrain=true; #declare show_Building=true; #declare show_Table=true; #declare show_TableCloth=true; #declare show_Chair=true; #declare show_Table_Stuff=true; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ global_settings{ max_trace_level 15 assumed_gamma 1 #if (Radiosity=on) radiosity{ pretrace_start 0.08 pretrace_end 0.01 count 130 nearest_count 5 error_bound 0.3 recursion_limit 1 low_error_factor 0.5 gray_threshold 0.0 minimum_reuse 0.015 brightness 1.0 adc_bailout 0.01/2 normal on } #end #if (Photons=on) photons { spacing 0.002 } #end } /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. camera { location <0.5, 0.5, 1.2> direction y sky z up z right x*image_width/image_height // keep propotions with any aspect ratio look_at <5, 4.3, 0.9> angle 36 } /* camera { // table detail camera location <1.5, 1.5, 1.0> direction y sky z up z right x*image_width/image_height // keep propotions with any aspect ratio look_at <3.3,2.52,0.5> angle 30 } */ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #if (TestLight=on) light_source { <2, 2, 2> color rgb 0.7 } #end light_source { <3.0, -2.5, 2.6>*10000 color rgb <3.43,2.87,1.95> #if (AreaLight=on) area_light 400*x 400*y 4,4 jitter circular orient #end photons { reflection on refraction on } } #if (show_Fog) fog{ fog_type 2 fog_alt 1.2 fog_offset 0 color rgbt <0.60, 0.68, 0.82, 0.0> distance 700 up z } #end /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "sky.inc" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #if (show_Water) #include "water.inc" #end /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #if (show_Building) #include "building.inc" #end /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #if (show_Terrain) #include "terrain.inc" #end /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #if (show_Table) #include "table.inc" #end #if (show_TableCloth) #include "table_cloth.inc" #end #if (show_Table_Stuff) #include "table_stuff.inc" #end /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #if (show_Chair) #include "chair.inc" #end /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/