// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. //oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo// // // // Windows users: to start rendering this image, press Alt+G or the 'Run' // // button on the toobar. // // // // Experienced windows users: try right-clicking on the line below ... // // // // +w320 +h240 // +w800 +h600 +a0.3 +am2 // // // See the docs for full explanations of new features such as the above. // // // //oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo// // Persistence Of Vision raytracer sample file. // Copyright 2001 Fabien Mosen // // Updated: 2013/02/15 for 3.7 // #version 3.6; global_settings{ assumed_gamma 1.3 max_trace_level 5} #include "colors.inc" #include "functions.inc" #include "logo.inc" camera{ location <20,40,28> angle 40 // direction 2*z right x*image_width/image_height // keep propotions with any aspect ratio look_at <0,2,0> } light_source {<-140,200, 300> rgb <1.0, 1.0, 0.95>*1.5} light_source {< 140,200,-300> rgb <0.9, 0.9, 1.00>*0.9 shadowless} #declare r1 = seed(0); //----------------------- THE TABLE #declare Pig_1 = pigment { gradient z color_map { [0.00, rgb <0.01, 0.59, 0.81>] [0.70, rgb <0.01, 0.59, 0.81>] [0.70, rgb <0.98, 0.98, 0.87>] [1.00, rgb <0.98, 0.98, 0.87>] } frequency 4 } #declare Pig_2 = pigment { bozo color_map { [0.00, rgb <0.35, 0.58, 0.88>*1.0] [0.25, rgb <0.35, 0.58, 0.88>*1.1] [0.50, rgb <0.35, 0.58, 0.88>*0.9] [0.75, rgb <0.35, 0.58, 0.88>*1.0] [1.00, rgb <0.35, 0.58, 0.88>*0.8] } scale 0.1 } #declare Nappe = cylinder {0,y*-1,50 texture { pigment { gradient x pigment_map { [0.0, Pig_1] [0.5, Pig_1] [0.5, Pig_2] [1.0, Pig_2] } warp {turbulence .05 octaves 2} } normal {quilted 0.6 scale 0.025 warp {turbulence 0.05 octaves 2}} scale 5 translate 10 } } object {Nappe} //----------------------- BISCUITS #declare Tex_Biscuit = texture { pigment {color rgb <0.98, 0.83, 0.58>} normal {dents 1.2 scale 0.01} finish {phong 0 brilliance 0.7} } #declare Base_Biscuit = union { blob { threshold 0.7 #declare I = 0; #while (I < 359) sphere {<4,0,0>, 1+rand(r1)*0.1, 1 rotate y*I} #declare I = I+(360/28); #end } cylinder {<0,0,0>, <0,0.5,0>, 4} texture {Tex_Biscuit} } #declare Chocolate = union { difference { cone {<0,0,0>, 4.2, <0,0.4,0>, 4} cone {<0,0.1,0>, 3.6, <0,0.401,0>, 3.75} } torus { 3.55, 0.1 translate y*0.2 clipped_by {torus {3.55+0.1, 0.1 translate y*0.1}} } union { #declare I = -4; #while (I < 4) cylinder {<-4,0.1,I>,<4,0.1,I>, 0.05} #declare I = I+0.5; #end clipped_by {cone {<0,0,0>, 4.2, <0,0.4,0>, 4}} } torus {3.96, 0.04 translate y*0.4} torus {3.79, 0.04 translate y*0.4} } #declare LogoFun = object{Povray_Logo_Prism rotate x*90 scale 2.2 translate -0.3*z} #declare ProjLogo = blob { threshold 0.6 #declare I = 0; #while (I < 1) #declare Pos = <-2+rand(r1)*4, 0, -2+rand(r1)*4>; #if (inside(LogoFun,Pos)) sphere {Pos, 0.08, 1} #end #declare I = I+0.0002; #end } #declare Black_Chocolate = texture { pigment {color rgb <0.24, 0.10, 0.03>} normal {wrinkles 0.2} finish {specular 0.3} } #declare Milk_Chocolate = texture { pigment {color rgb <0.48, 0.26, 0.13>} normal {wrinkles 0.2} finish {specular 0.2} } #declare White_Chocolate = texture { pigment {color rgb <0.96, 0.95, 0.75>} normal {wrinkles 0.2} finish {ambient 0.3 specular 0.01} } #declare Icing = texture { pigment {rgbf <0.95, 0.95, 1.00, 0.1>*1.2} normal {bumps 0.1} } #declare Biscuit_1 = union { object {Base_Biscuit} object {Chocolate translate y*0.5 texture {Black_Chocolate}} disc { <0,0.101,0>, y, 3.6 translate y*0.5 texture {Black_Chocolate} normal {bumps 0.3 scale 0.05} } object {ProjLogo scale 1.5 rotate y*-90 translate <-0.4,0.6,0.5> texture {Icing}} translate y*0.5 } #declare Biscuit_2 = union { object {Base_Biscuit} object {Chocolate translate y*0.5 texture {Milk_Chocolate}} disc { <0,0.101,0>, y, 3.6 translate y*0.5 texture {Milk_Chocolate} normal {bumps 0.3 scale 0.05} } object {ProjLogo scale 1.5 rotate y*-90 translate <-0.4,0.6,0.5> texture {White_Chocolate}} translate y*0.5 } #declare Biscuit_3 = union { object {Base_Biscuit} object {Chocolate translate y*0.5 texture {White_Chocolate}} disc { <0,0.101,0>, y, 3.6 translate y*0.5 texture {White_Chocolate} normal {bumps 0.3 scale 0.05} } object {ProjLogo scale 1.5 rotate y*-90 translate <-0.4,0.6,0.5> texture {Milk_Chocolate}} translate y*0.5 } object {Biscuit_2 rotate y*-80 translate <-3.5,0,2>} object {Biscuit_1 rotate y*-120 translate <3.5,0,-4>} object {Biscuit_3 rotate x*-4 translate <8.5,0.9,0>} #macro SevenBiscuits (Bisc,Num) union { #declare I = 0; #while (I < Num) object {Bisc translate x*9 rotate y*60*I} #declare I = I+1; #end object {Bisc} } #end //----------------------- CRUMBS #declare Fun_Sphere = function {x*x + y*y +z*z} #declare Crumb = isosurface { function {Fun_Sphere(x,y,z) + f_noise3d(x*2,y*2,z*2)*1} threshold 1 max_gradient 3.9 //max_gradient 15 accuracy 0.01 contained_by {box {-1,1}} scale 0.5 } #declare r1 = seed(0); #declare I = 0; #while (I < 1) object { Crumb rotate rand(r1)*360 scale 0.2+rand(r1)*0.3 translate texture {Tex_Biscuit} } object { Crumb rotate rand(r1)*360 scale 0.1+rand(r1)*0.15 translate texture {Tex_Biscuit} } #declare I = I+0.03; #end //----------------------- METAL BOX #declare Pig3 = pigment { gradient y color_map { [0, rgb <0.1, 0.5, 0.7>] [1, rgb <0.7, 0.6, 0.4>] } scale 0.5 } #declare Pig4 = pigment { crackle color_map { [0, rgb <1.0, 0.5, 0.6>] [1, rgb <0.0, 0.0, 0.0>] } scale 0.2 } #declare MetalBoxPig = pigment { radial frequency 60 pigment_map { [0.0, Pig3] [0.5, Pig3] [0.5, Pig4] [1.0, Pig4] } } #declare BiscuitBox = union { difference { cylinder {<0,0,0>, <0,5,0>, 14} cylinder {<0,0.1,0>, <0,5.1,0>, 13.9} } torus {14, 0.1 translate y*5} torus {14, 0.1 translate y*0.1} torus {14, 0.1 scale <1,2,1> translate y*4} cylinder { <0,0.3,0>,<0,3.5,0>, 14.01 open pigment {MetalBoxPig} finish {phong 0.8 reflection {0.01, 0.15}} } pigment {Gray60} finish {phong 0.8 metallic reflection {0.5, 0.7}} } union { object {BiscuitBox} object {SevenBiscuits (Biscuit_1,6)} object {SevenBiscuits (Biscuit_3,6) rotate y*30 translate y*1} object {SevenBiscuits (Biscuit_2,5) rotate y*0 translate y*2} rotate y*-75 translate <-18,0,-12> } //-----------------------CUP OF TEA #declare TeaCup = union { difference { cylinder {<0,1.2,0>, <0,6,0>, 4.2} cylinder {<0,1,0>, <0,6.2,0>, 3.8} } difference { cylinder {<0,0.2,0>, <0,2.5,0>, 4} torus {2.8, 1 translate y*2.5} torus {4, 1 translate y*0} cylinder {<0,1.5,0>, <0,2.6,0>, 2.8} } difference { #declare LiquidLevel = 5; cylinder {<0,1.4,0>, <0,LiquidLevel,0>, 4} torus {3.6, 0.2 translate y*LiquidLevel} cylinder {<0,LiquidLevel-0.2,0>,<0,LiquidLevel+0.3,0>,3.6} pigment {Orange*0.8 filter 0.6} finish {phong 0.7 reflection 0.15} normal {bumps 0.05 scale 1} } torus {4.0, 0.2 translate y*6.0} torus {4.0, 0.2 translate y*1.2} torus {2.8, 0.2 translate y*0.2} union { difference { cylinder {<0.2,0,0>,<-0.2,0,0>,0.5} torus {0.5, 0.2 rotate z*90 translate x*0.2} translate y*1.25 } difference { cylinder {<0.2,0,0>,<-0.2,0,0>,0.5} torus {0.5, 0.2 rotate z*90 translate x*0.2} translate y*-1.25 } torus {1.25, 0.3 rotate x*90 clipped_by {plane {x,0 inverse}} translate x*0.8} cylinder {<0,-1.25,0>,<0.8,-1.25,0>,0.3} cylinder {<0,1.25,0>,<0.8,1.25,0>,0.3} scale <1,1,1.5> translate <4.2,4,0> rotate y*-90 } pigment {White} normal {bumps 0.05 scale 3} finish {phong 0.8 reflection 0.1} } object {TeaCup rotate y*50 translate <4,0,-14>}