// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision raytracer sample file. // Demonstrates quilted normals // Updated: 2013/02/15 for 3.7 // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "textures.inc" #include "shapes.inc" camera { location <-5, 6, -13> angle 40 // direction <0, 0, 2> right x*image_width/image_height // keep propotions with any aspect ratio look_at <0, 0, 0> } light_source { < -10, 0.5, -4> colour SkyBlue } light_source { < 10, 20, -2> colour Gray90 area_light <4 0 0> <0 0 4> 10 10 adaptive 1 jitter } // Sky sphere { <0, 0, 0>, 1 hollow on texture { pigment { gradient y color_map {[0, 1 color White color SkyBlue]} } finish {ambient 1 diffuse 0} } scale 100000 } #declare X_Scale = 100; union { plane { z, 0 hollow on} plane { y, 0 inverse } cylinder { <-2*X_Scale, 1, -1>,<2*X_Scale, 1, -1>, 1 clipped_by { box { <-X_Scale, 0, -1> }} } texture { normal { quilted 1 } pigment { checker color SkyBlue color Wheat } finish { Shiny } scale <0.5,0.5,0.5> translate y*100 translate .1 } clipped_by { box { <-X_Scale+0.1, -0.1, -10000> }} rotate -y*2 } sphere { <0, 1, 0>, 2 texture { pigment { White } finish { Mirror } normal { quilted 1 control0 0.5 control1 1 scale 0.45 turbulence 0.5 lambda 0.5 omega 0.707 octaves 4 } } translate <-2, 1, -4> }