// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Utah Teapot w/ Bezier patches // adapted by Alexander Enzmann // // -w320 -h240 // -w800 -h600 +a0.3 // Updated: 09Aug2008 (jh) for v3.7 distribution // Updated: 28Sep2008 (cjc): change texture, checker color, background color. #version 3.6; global_settings { assumed_gamma 2.2 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "metals.inc" #declare Teapot_Texture = T_Chrome_5E; #declare Teapot_Orientation = <-110, 20, 0>; #include "teapot.inc" camera { location <0.0, 0.0, -10.0> angle 55 // direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right x*image_width/image_height } light_source { <10.0, 40.0, -30.0> colour White } /* Floor */ plane { y, -8 texture { pigment { checker color red 0.0 green 0.0 blue 0.0 color red 0.8 green 0.8 blue 0.8 scale 5 } } } /* Back wall */ plane { z, 100 hollow on texture { pigment { color red 0.1 green 0.1 blue 0.3 } } }