// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; global_settings { assumed_gamma 2.2 max_trace_level 5 } #include "colors.inc" #include "textures.inc" #include "golds.inc" #include "metals.inc" #include "skies.inc" camera { location <0, 4, -5.5> angle 65 // direction <0, 0, 1.1> up <0, 1, 0> right x*image_width/image_height look_at <0.5, 0.5, 0> } light_source {<10, 20, -30> color White} light_source {<15, 30, 10> color White shadowless } plane { y, 0 pigment { color rgb <0.13, 0.41, 0.37> * 0.35 } finish { ambient 0.1 diffuse 0.5 reflection 0.35 } } sky_sphere { S_Cloud1 } #declare Teapot_Sphere_Radius = 0.05; #declare Sph_Pot = union { #include "teapot_sph.inc" } #declare Cyl2_Pot = union { #include "teapot_c2.inc" } union { object { Cyl2_Pot texture { T_Gold_5C } } object { Sph_Pot texture { T_Silver_3C } } translate ((3.15-2.0)/2) * z rotate -x*90 translate -y*0.65 rotate y*60 }