// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // woodbox.pov // POV-Ray scene file by Dan Farmer // Copyright POV-Team, 1995 // Demonstrates some of the woods.inc textures. // Several wooden spheres (and one glass one), in and around // a wooden box. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.2 } #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "metals.inc" #include "glass.inc" #include "woods.inc" camera { location <-5, 10, -15> angle 45 // direction <0, 0, 1.7> right x*image_width/image_height look_at <0,0,0> } // Uncomment the area lights only if you've got lots of time. #declare Dist=80.0; light_source {< -50, 25, -50> color White fade_distance Dist fade_power 2 // area_light <-40, 0, -40>, <40, 0, 40>, 3, 3 // adaptive 1 // jitter } light_source {< 50, 10, -4> color Gray30 fade_distance Dist fade_power 2 // area_light <-20, 0, -20>, <20, 0, 20>, 3, 3 // adaptive 1 // jitter } light_source {< 0, 100, 0> color Gray30 fade_distance Dist fade_power 2 // area_light <-30, 0, -30>, <30, 0, 30>, 3, 3 // adaptive 1 // jitter } sky_sphere { pigment { gradient y color_map { [0, 1 color Gray50 color Gray80] } } } #declare M_Wood18B = colour_map { [0.00 0.25 color rgbf < 0.50, 0.26, 0.12, 0.10> color rgbf < 0.54, 0.29, 0.13, 0.20>] [0.25 0.40 color rgbf < 0.54, 0.29, 0.13, 0.20> color rgbf < 0.55, 0.28, 0.10, 0.70>] [0.40 0.50 color rgbf < 0.55, 0.28, 0.10, 0.70> color rgbf < 0.50, 0.23, 0.15, 0.95>] [0.50 0.70 color rgbf < 0.50, 0.23, 0.15, 0.95> color rgbf < 0.56, 0.29, 0.17, 0.70>] [0.70 0.98 color rgbf < 0.56, 0.29, 0.17, 0.70> color rgbf < 0.54, 0.29, 0.13, 0.20>] [0.98 1.00 color rgbf < 0.54, 0.29, 0.13, 0.20> color rgbf < 0.50, 0.26, 0.12, 0.10>] } #declare Floor_Texture = texture { pigment { P_WoodGrain18A color_map { M_Wood18A }}} texture { pigment { P_WoodGrain12A color_map { M_Wood18B }}} texture { pigment { P_WoodGrain12B color_map { M_Wood18B }} finish { reflection 0.25 } } #declare Floor = plane { y,0 texture { Floor_Texture scale 0.5 rotate y*90 rotate <10, 0, 15> translate z*4 } } #declare T0 = texture { T_Wood19 } #declare T = texture { T0 finish { specular 0.50 roughness 0.1 ambient 0.25 } } #declare T1 = texture { T translate x*10 rotate <0, 87, 0> } #declare T2 = texture { T translate y*10 rotate <0, 1, 0> } #declare T3 = texture { T translate -x*10 rotate <0, 88, 0> translate z*100} #declare Front_Panel = box { <-3.75, 0.00, -0.5>, < 3.75, 1.75, 0.0> } #declare Front_Top_Edge = cylinder { <-3.75, 1.75, 0.0>, < 3.75, 1.75, 0.0>, 0.5 } #declare Front_Right_Edge = cylinder { < 3.75, 0.00, 0.0>, < 3.75, 1.75, 0.0>, 0.5 } #declare Front_Left_Edge = cylinder { <-3.75, 0.00, 0.0>, <-3.75, 1.75, 0.0>, 0.5 } #declare Front_UL_Corner = sphere { <-3.75, 1.75, 0.0>, 0.5 } #declare Front_UR_Corner = sphere { < 3.75, 1.75, 0.0>, 0.5 } #declare Left_Panel = box { <-0.50, 0, -2.75>, <0.50, 1.75, 2.75> } #declare Left_Top_Edge = cylinder { <0, 1.75, -2.75>, <0, 1.75, 2.75>, 0.5 } #declare Left_End = intersection { union { object { Left_Panel } object { Left_Top_Edge } } plane { x, 0 } texture { T2 } bounded_by { box { <-0.501, 0.01, -3.251>, <0.01, 2.251, 3.251> } } } #declare Box_Front = intersection { union { object { Front_Panel } object { Front_Top_Edge } object { Front_Left_Edge } object { Front_Right_Edge } object { Front_UL_Corner } object { Front_UR_Corner } } plane { z, 0 } texture { T1} bounded_by { box { <-4.251, 0.01, -0.51>, <4.251, 2.251, 0.01> }} } #declare Box_Bottom = box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75> texture {T3} } #declare Box_Lid = box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75> translate -2.75*z // put "hinge" at origin rotate x*25 // open the lid translate 2.75*z // move "hinge" back translate y*2 // lift to top texture {T3} } #declare Box = union { object { Box_Front translate -z*2.75} object { Box_Front scale <1,1,-1> translate z*2.75} object { Left_End translate -x*3.75 } object { Left_End scale <-1,1,1> translate x*3.75 } object { Box_Lid } object { Box_Bottom } } #declare Spheres = union { // Inside of box sphere { <1.5, 1.5, -0.75>, 1.25 texture { T_Wood14 finish { specular 0.35 roughness 0.05 ambient 0.3 } translate x*1 rotate <15, 10, 0> translate y*2 } } // Inside of box sphere { <-1.5, 1.25, 0.5>, 1 texture { T_Wood18 finish { specular 0.25 roughness 0.025 ambient 0.35 } scale 0.33 translate x*1 rotate <10, 20, 30> translate y*10 } } // Inside of box sphere { <-0.75, 1.0, -1.5>, 0.75 texture { T_Wood10 finish { specular 0.5 roughness 0.005 ambient 0.35 } translate x*1 rotate <30, 10, 20> } } // Outside of box sphere { <-0.75, 0.75, -4.25>, 0.75 texture { T_Wood4 finish { specular 0.25 roughness 0.015 ambient 0.2 } } } // Outside of box sphere { <-2.25, 0.45, -4.5>, 0.45 texture { T_Wood20 finish { specular 0.15 roughness 0.15 ambient 0.3 } rotate <45, 10, 45> translate x*10 } } // Outside of box sphere { <-5.5, 0.95, 0.8>, 0.95 // texture { T_Glass4 } interior {I_Glass caustics 1} // converted to material 26Sep2008 (jh) material { texture { pigment { color rgbf <0.98, 1.0, 0.99, 0.75> } finish { F_Glass4 } } interior {I_Glass caustics 1} } } // Outside of box sphere { <-5.00, 0.75, -2.0>, 0.75 texture { T_Copper_2B} } // Outside of box sphere { <-1.75, 0.40, -5.4>, 0.40 texture { T_Brass_3B} } } union { object { Floor } object { Box } object { Spheres } rotate -y*35 }