#include "colors.inc" #include "shapes.inc" #include "stones.inc" camera { location <60,70,0> look_at <0,0,0> angle 20 } light_source { <0,10,-10> color White } union { union { object { Sphere texture { T_Stone13 } translate <0, 1, 0> //--- rotate <20, 0, 0> //--- translate <0, 4, 0> } object { Sphere texture { T_Stone12 } scale <1,2,1> translate <0, 2, 0> } //--- rotate <20, 0, 0> //--- translate <0,6,0> } object { Sphere texture { T_Stone14 } scale <1,3,1> translate <0, 3, 0> } //--- rotate <10, 0, 0> //--- }