#include "colors.inc"
#include "shapes.inc"
#include "komuro.inc"
camera {
location <10,5,-10>
look_at <0,0,0>
angle 20
}
light_source {
<-3,10,-10>
color 1.5 * White
}
object { XYZaxis }
#declare Kara = -2;
#declare Made = 2;
#declare T = Kara;
#while (T < Made)
#declare X = T;
#declare Y = -1/2 + X * X;
object {
Sphere
pigment { color Green }
scale 0.15
translate <X,Y,0>
}
#declare T = T + 0.02;
#end
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