#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0,50,0> look_at <0,0,0> angle 10 } light_source { <0,100,0> color White } object { Plane_XZ texture { pigment { wrinkles color_map { [0.1 color rgb <0, 0, 0> ] [0.4 color rgb <0.2, 0.2, 0.2> ] [0.6 color rgb <0.4, 0.4, 0.4> ] [0.9 color rgb <0.8, 0.8, 0.8> ] [1.0 color rgb <1.0, 1.0, 1.0> ] } } } }