#include "colors.inc" #include "shapes.inc" #include "stones.inc" #include "komuro.inc" camera { location <5,5,-10> look_at <0,0,0> angle 20 } light_source { <0,10,-10> color White } object { height_field { png "mountain_map.png" smooth } texture { pigment { color LightWood } } } object { XYZaxis }