// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Ray Tracer Scene Description File // File: object_pattern.pov // Desc: Demo scene showing the following new features: // - object pattern // - cylindrical warp // - new radiosity // Date: August 2001 // Auth: Christoph Hormann // Updated: 2013/02/15 for 3.7 // -w320 -h240 // -w512 -h384 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } global_settings { assumed_gamma 1.0 max_trace_level 5 radiosity { pretrace_start 0.08 pretrace_end 0.02 count 50 nearest_count 5 error_bound 0.15 recursion_limit 1 low_error_factor .5 gray_threshold 0.0 minimum_reuse 0.015 brightness 1 adc_bailout 0.01/2 } } camera { location <6, 3, 6> right x*image_width/image_height // keep propotions with any aspect ratio look_at <0,0.5,0> angle 36 } light_source { <-3, 10, 18> color rgb <1.0, 0.9, 0.8>*2.4 } sphere { <0, 0, 0>, 1 texture { pigment { gradient y color_map { [0.0 color rgb < 1.0, 1.0, 1.0 >] [0.3 color rgb < 0.6, 0.7, 1.0 >] } } finish { diffuse 0 ambient 1 } } hollow on no_shadow scale 30000 } #declare Tex_1= texture { pigment { color rgb 0.6 } finish { ambient 0.0 diffuse 0.6 specular 0.15 } } plane { y, 0 texture { Tex_1 } } #declare Text_Obj= text { ttf "timrom.ttf", " POV-Ray 3.7", // changed to 3.7 17Aug2008 (jh) 12, 0.0 scale 0.26 translate -0.5 rotate -90*z translate 0.5 translate 0.8*y } #declare Tex_Metal_A= texture { pigment { gradient y color_map { [0.35 color rgb <0.65,0.2,0.1> ] [0.35 color rgb <0.15,0.2,0.4> ] } scale 2 } finish { ambient 0.0 diffuse 0.2 specular 0.4 roughness 0.1 metallic reflection { 0.8 metallic } } normal { granite 0.05 warp {turbulence 1} scale 0.1 } } #declare Tex_Column= texture { object { Text_Obj texture { Tex_1 }, texture { Tex_Metal_A } } warp { cylindrical } } #declare Obj= union { cylinder { 0, 2.1*y, 0.2 texture { Tex_Column } } torus { 0.2, 0.04 translate 0.04*y } torus { 0.2, 0.04 translate 2.06*y } texture { Tex_1 } } #macro Obj2(Angle, Flip) Obj rotate Angle*y #if (Flip) rotate 180*z translate 2.1*y #end rotate -90*x translate 0.24*y #end #macro Obj3(Angle) Obj rotate Angle*y rotate 90*x rotate 180*z scale <-1,-1,1> translate 0.24*y translate -2.1*z scale 0.45 translate -0.4*z #end #macro Obj4(Angle) Obj rotate Angle*y scale 0.8 translate 1.2*x #end object { Obj } object { Obj2(0, false) translate <0.5,0,1> } object { Obj3(190) rotate 90*y translate <-1,0,0.9> } object { Obj3(190) rotate 110*y translate <-1,0,0.9> } object { Obj3(190) rotate 130*y translate <-1,0,0.9> } object { Obj3(190) rotate 150*y translate <-1,0,0.9> } object { Obj3(190) rotate 170*y translate <-1,0,0.9> } object { Obj3(190) rotate 190*y translate <-1,0,0.9> } object { Obj rotate -20*y scale 0.6 translate <-1,0,0.9> } object { Obj2(20, true) rotate 110*y translate <-1.4,0,-1.2> } object { Obj2(20, true) scale 0.7 rotate 110*y translate <1.7,0,1.2> } object { Obj4(260) rotate 20*y translate <0.6,0,-0.5> } object { Obj4(260) rotate 40*y translate <0.6,0,-0.5> } object { Obj4(260) rotate 60*y translate <0.6,0,-0.5> } object { Obj4(260) rotate 80*y translate <0.6,0,-0.5> } object { Obj4(260) rotate 100*y translate <0.6,0,-0.5> } object { Obj4(260) rotate 120*y translate <0.6,0,-0.5> } object { Obj2(-20, true) scale 0.42 rotate 160*y translate <1.5,0,-0.4> } object { Obj2(-20, true) scale 0.42 rotate 160*y translate <1.7,0,-0.25> } object { Obj2(-20, true) scale 0.42 rotate 160*y translate <1.9,0,-0.1> } object { Obj2(-20, true) scale 0.42 rotate 160*y translate <2.1,0, 0.05> }