// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision raytracer sample file. // File by Dan Farmer // Lambda/omega demonstration #version 3.7; global_settings { assumed_gamma 1.5 } #include "colors.inc" camera { location <0, 0, -10> right x*image_width/image_height angle 55 look_at 0 } light_source { <-20, 30, -25> rgb 1 } #declare L = clock * 3; #declare Font="cyrvetic.ttf" union { text{ ttf Font concat("lambda=",str(L,1,2)),0.1,0 scale <1.25, 1.25, 2> translate <-3, 1, -1> pigment { Cyan } } box { <-4,-0.5, -1> <4, 0.5, 1> pigment { gradient y turbulence 1 lambda L color_map { [0.2 SteelBlue ] [0.5 White ] [0.9 Red ] } scale 0.5 } } translate y*1.25 } #declare O = clock; union { text{ ttf Font concat("omega=",str(O,1,2)),0.1,0 scale <1.25, 1.25, 2> translate <-3, 1, -1> pigment { Cyan } } box { <-4,-0.5, -1> <4, 0.5, 1> pigment { gradient y turbulence 1 omega O color_map { [0.2 SteelBlue ] [0.5 White ] [0.9 Red ] } scale 0.5 } } translate -y*1.65 } plane { z, 10 hollow on pigment { Plum }}