// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision raytracer sample file. // By Chris Young 76702,1655 // Try changing C0 and C1 to various values from 0.0 to 1.0 in this scene. #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #declare C1=1; #declare C0=clock; #declare Rad=1/6/10; #declare Xval=-0.5; camera { location <0, 0, -150> direction <0, 0, 12> look_at <0, 0, 0> } light_source { <5000, 10000, -20000> color White} plane { z, Rad hollow on pigment {checker color rgb <1,1,1>*1.2 color rgb <1,1,.8>} } #declare Font="cyrvetic.ttf" text{ ttf Font concat("C0 =",str(C0,1,3)),0.5, 0 scale <1.25, 1.25, 4> translate <-2.75, 4, -30> pigment { rgb <0.2, 0.8, 0.6>*0.5 } } text{ ttf Font concat("C1 =",str(C1,1,3)),0.5, 0 scale <1.25, 1.25, 4> translate <-2.75, 2.5, -30> pigment { rgb <0.2, 0.6, 0.8>*0.5 } } union { #while (Xval <= 0.5) // This is the function that the "quilted" pattern uses #declare T=sqrt(3*Xval*Xval); #declare IT=1.0-T; #declare TQ=T*T*T+3*T*IT*IT*C0+3*T*T*IT*C1; sphere{,Rad pigment{color rgb<1,0.1,0>}} #declare Xval=Xval+0.01; #end scale 10 translate -5*y }