// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. /* Persistence Of Vision Raytracer sample file. Test scene for the Mesh Camera macros Comparison of the meshcam pinhole cameras with a regular camera to test the correctness of the results -- Jaime Vives Piqueres, Jan. 2011 */ /********************************************************************************************** * $File: //depot/povray/smp/distribution/scenes/camera/mesh_camera/meshcam_persp_compare.pov $ * $Revision: #1 $ * $Change: 5377 $ * $DateTime: 2011/01/09 19:56:00 $ * $Author: jholsenback $ *********************************************************************************************/ #version 3.7; // control center: #declare use_mesh_cam=1; // 0=regular camera, 1=pinhole mesh, 2=pinhole mesh with UV // common globals for all the demos #include "demo_globals.inc" // standard includes #include "colors.inc" #include "textures.inc" // common test subjects and scenario #include "demo_common.inc" // common camera parameters #declare c_location=<4,2,-3>; // location #declare c_look_at=<0,1.1,1>; // look at #declare c_angle=54; // angle // test mesh camera #if (use_mesh_cam) // mesh camera macros #include "meshcam_macros.inc" // create the pinhole mesh camera and // use it camera at the location, oriented to the look_at #if (use_mesh_cam=1) #declare camera_mesh= meshcam_pinhole(image_width, image_height, c_angle, "") camera{ mesh_camera{ 1 0 mesh{camera_mesh meshcam_placement(c_location,c_look_at) } } location <0,0,-.01> } #else #declare camera_mesh= meshcam_pinhole_uv(image_width*.1, image_height*.1, c_angle, "") camera{ mesh_camera{ 1 3 mesh{camera_mesh meshcam_placement(c_location,c_look_at) } smooth } location <0,0,-.01> } #end // test regular camera for comparison #else camera{ perspective location c_location up 1*y right (image_width/image_height)*x angle c_angle look_at c_look_at } #end