// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. /* Persistence Of Vision Raytracer sample file. Demo for the Mesh Camera macros for use with the new mesh_camera: Simple demo of the UV version of the pinhole camera, for use with the smooth modifier of the distribution method #3. It gives the same results, but it is independant of the resolution: it allows for much smaller mesh camera sizes, and works with standard AA too. -- Jaime Vives Piqueres, Jan. 2011 */ /********************************************************************************************** * $File: //depot/povray/smp/distribution/scenes/camera/mesh_camera/meshcam_persp_demo_uv.pov $ * $Revision: #1 $ * $Change: 5377 $ * $DateTime: 2011/01/09 19:56:00 $ * $Author: jholsenback $ *********************************************************************************************/ #version 3.7; // control center #declare use_distortion=0.1; // 0=pinhole mesh, !0=lens mesh, controls distortion amount (>0=barrel, <=pincushion) // common globals for all the demos #include "demo_globals.inc" // standard includes #include "colors.inc" #include "textures.inc" // common test subjects and scenario #include "demo_common.inc" // mesh camera macros being demonstrated #include "meshcam_macros.inc" // camera parameters #declare c_location=<4,2,-3>; // location #declare c_look_at=<0,1.1,1>; // look at #declare c_angle=54; // angle // create the camera with a small and fixed number of rows, columns depend on the aspect ratio #if (use_distortion) #declare camera_mesh= meshcam_lens_uv((image_width/image_height)*30,30, c_angle, use_distortion, "") #else #declare camera_mesh= meshcam_pinhole_uv((image_width/image_height)*30,30, c_angle, "") #end // create the camera with the generated mesh, using distrib.#3 and smooth camera{ mesh_camera{ 1 3 mesh{camera_mesh meshcam_placement(c_location,c_look_at) } smooth } location <0,0,-.01> }