// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Raytracer sample file. // Created by Fabien Mosen - April 8 2001 // This file demonstrates the use of a normal perturbation // on a camera. // // -w320 -h240 // -w800 -h600 +a0.3 // update to 3.7 by Friedrich A. Lohmüller, Feb-2013 #version 3.7; global_settings {assumed_gamma 1.0} #include "colors.inc" #include "camera-context.inc" //common file containing object definitions for the camera demos camera { perspective //keyword is facultative in this case location <50,10,30> right x*image_width/image_height look_at <0,10,0> angle 35 normal {crackle .1} } box {<-15,0,-15>,<15,-1,15> pigment {checker White,Gray90 scale 5} finish {reflection {.1}} } object {Cubes1 translate <5,0,-5>} object {Cubes2 translate <9,8,-6>} object {Cubes3 translate <-15,0,5>} object {Cubes4 translate <-10,0,-5>} sphere {<-2,3,14>,3 pigment {SteelBlue} finish {phong .2 reflection {.3}} } sky_sphere {pigment {rgb <0.859,0.910,0.831>}} light_source {<100,120,130> White*2}