// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Raytracer Scene Description File // File: glass.pov // Desc: glass.inc sample scene (using sample.inc include file) // Date: July 2001 // Auth: Christoph Hormann (modified by Chris Huff, adding photons) // -w320 -h240 +a0.3 +sf1 +ef4 +kff5 #version 3.6; global_settings { assumed_gamma 1.0 } #if (!clock_on) #warning concat("This scene should be rendered as an animation\n", "use '+sf1 +ef4' for rendering all versions.\n") #end global_settings { max_trace_level 8 } #include "colors.inc" #include "glass.inc" // ---- For the sample include file ---- #declare MaxX=5; #declare MaxZ=5; #declare SpaceX=3.4; #declare SpaceZ=3.4; #declare SpaceY=1; #declare Scale=1.4; #declare MaxCnt = 25; #declare MArr = array[MaxCnt] #declare Type = 3; // use '4' for photons #declare Obj_Nbr = 1; #declare Plane_Pigment= pigment { color rgb 1 //checker color Gray40 color Gray80 //scale <1, 1, 10000> //rotate y*45 } // -------- #if ((frame_number=1) | (frame_number=2)) #declare T_01 = texture { pigment { color Clear } finish { F_Glass1 } } #declare T_02 = texture { pigment { color Clear } finish { F_Glass2 } } #declare T_03 = texture { pigment { color Clear } finish { F_Glass3 } } #declare T_04 = texture { pigment { color Clear } finish { F_Glass4 } } #declare T_05 = texture { pigment { color Clear } finish { F_Glass5 } } #else #declare T_01 = texture { pigment { color Clear } finish { F_Glass6 } } #declare T_02 = texture { pigment { color Clear } finish { F_Glass7 } } #declare T_03 = texture { pigment { color Clear } finish { F_Glass8 } } #declare T_04 = texture { pigment { color Clear } finish { F_Glass9 } } #declare T_05 = texture { pigment { color Clear } finish { F_Glass10 } } #end #if ((frame_number=0) | (frame_number=1) | (frame_number=3)) #declare MArr[0] = material { texture { T_01 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[1] = material { texture { T_02 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[2] = material { texture { T_03 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[3] = material { texture { T_04 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[4] = material { texture { T_05 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[5] = material { texture { T_01 } interior { I_Glass1 fade_color Col_Blue_01 } } #declare MArr[6] = material { texture { T_02 } interior { I_Glass1 fade_color Col_Blue_01 } } #declare MArr[7] = material { texture { T_03 } interior { I_Glass1 fade_color Col_Blue_01 } } #declare MArr[8] = material { texture { T_04 } interior { I_Glass1 fade_color Col_Blue_01 } } #declare MArr[9] = material { texture { T_05 } interior { I_Glass1 fade_color Col_Blue_01 } } #declare MArr[10] = material { texture { T_01 } interior { I_Glass2 fade_color Col_Blue_01 } } #declare MArr[11] = material { texture { T_02 } interior { I_Glass2 fade_color Col_Blue_01 } } #declare MArr[12] = material { texture { T_03 } interior { I_Glass2 fade_color Col_Blue_01 } } #declare MArr[13] = material { texture { T_04 } interior { I_Glass2 fade_color Col_Blue_01 } } #declare MArr[14] = material { texture { T_05 } interior { I_Glass2 fade_color Col_Blue_01 } } #declare MArr[15] = material { texture { T_01 } interior { I_Glass3 fade_color Col_Blue_01 } } #declare MArr[16] = material { texture { T_02 } interior { I_Glass3 fade_color Col_Blue_01 } } #declare MArr[17] = material { texture { T_03 } interior { I_Glass3 fade_color Col_Blue_01 } } #declare MArr[18] = material { texture { T_04 } interior { I_Glass3 fade_color Col_Blue_01 } } #declare MArr[19] = material { texture { T_05 } interior { I_Glass3 fade_color Col_Blue_01 } } #declare MArr[20] = material { texture { T_01 } interior { I_Glass4 fade_color Col_Blue_01 } } #declare MArr[21] = material { texture { T_02 } interior { I_Glass4 fade_color Col_Blue_01 } } #declare MArr[22] = material { texture { T_03 } interior { I_Glass4 fade_color Col_Blue_01 } } #declare MArr[23] = material { texture { T_04 } interior { I_Glass4 fade_color Col_Blue_01 } } #declare MArr[24] = material { texture { T_05 } interior { I_Glass4 fade_color Col_Blue_01 } } #end #if ((frame_number=2) | (frame_number=4)) #declare MArr[0] = material { texture { T_01 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[1] = material { texture { T_02 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[2] = material { texture { T_03 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[3] = material { texture { T_04 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[4] = material { texture { T_05 } interior { I_Glass fade_color Col_Blue_01 } } #declare MArr[5] = material { texture { T_01 } interior { I_Glass_Dispersion1 fade_color Col_Blue_01 } } #declare MArr[6] = material { texture { T_02 } interior { I_Glass_Dispersion1 fade_color Col_Blue_01 } } #declare MArr[7] = material { texture { T_03 } interior { I_Glass_Dispersion1 fade_color Col_Blue_01 } } #declare MArr[8] = material { texture { T_04 } interior { I_Glass_Dispersion1 fade_color Col_Blue_01 } } #declare MArr[9] = material { texture { T_05 } interior { I_Glass_Dispersion1 fade_color Col_Blue_01 } } #declare MArr[10] = material { texture { T_01 } interior { I_Glass_Dispersion2 fade_color Col_Blue_01 } } #declare MArr[11] = material { texture { T_02 } interior { I_Glass_Dispersion2 fade_color Col_Blue_01 } } #declare MArr[12] = material { texture { T_03 } interior { I_Glass_Dispersion2 fade_color Col_Blue_01 } } #declare MArr[13] = material { texture { T_04 } interior { I_Glass_Dispersion2 fade_color Col_Blue_01 } } #declare MArr[14] = material { texture { T_05 } interior { I_Glass_Dispersion2 fade_color Col_Blue_01 } } #declare MArr[15] = material { texture { T_01 } interior { I_Glass_Caustics1 fade_color Col_Blue_01 } } #declare MArr[16] = material { texture { T_02 } interior { I_Glass_Caustics1 fade_color Col_Blue_01 } } #declare MArr[17] = material { texture { T_03 } interior { I_Glass_Caustics1 fade_color Col_Blue_01 } } #declare MArr[18] = material { texture { T_04 } interior { I_Glass_Caustics1 fade_color Col_Blue_01 } } #declare MArr[19] = material { texture { T_05 } interior { I_Glass_Caustics1 fade_color Col_Blue_01 } } #declare MArr[20] = material { texture { T_01 } interior { I_Glass_Caustics2 fade_color Col_Blue_01 } } #declare MArr[21] = material { texture { T_02 } interior { I_Glass_Caustics2 fade_color Col_Blue_01 } } #declare MArr[22] = material { texture { T_03 } interior { I_Glass_Caustics2 fade_color Col_Blue_01 } } #declare MArr[23] = material { texture { T_04 } interior { I_Glass_Caustics2 fade_color Col_Blue_01 } } #declare MArr[24] = material { texture { T_05 } interior { I_Glass_Caustics2 fade_color Col_Blue_01 } } #end #include "sample.inc"