// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Raytracer sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 max_trace_level 5 } #include "textures.inc" #declare Textures=array[3][9] { { texture { pigment { Jade } }, texture { pigment { Red_Marble } }, texture { pigment { White_Marble } }, texture { pigment { Blood_Marble } }, texture { pigment { Blue_Agate } }, texture { pigment { Sapphire_Agate } }, texture { pigment { Brown_Agate } }, texture { pigment { Pink_Granite } }, texture { PinkAlabaster } }, { texture { pigment { Blue_Sky } }, texture { pigment { Bright_Blue_Sky } }, texture { pigment { Blue_Sky2 } }, texture { pigment { Blue_Sky3 } }, texture { pigment { Blood_Sky } }, texture { pigment { Apocalypse } }, texture { pigment { Clouds } }, texture { pigment { FBM_Clouds } }, texture { Shadow_Clouds } }, { texture { pigment { Cherry_Wood } }, texture { pigment { Pine_Wood } }, texture { pigment { Dark_Wood } }, texture { pigment { Tan_Wood } }, texture { pigment { White_Wood } }, texture { pigment { Tom_Wood } }, texture { pigment { DMFWood1 } }, texture { pigment { DMFWood2 } }, texture { pigment { DMFWood3 } } } } #include "shotxtr.inc"