// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Raytracer sample file. // The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 max_trace_level 5 } #include "textures.inc" #declare Textures=array[3][9] { { texture { pigment { DMFWood4 } }, texture { pigment { DMFWood5 } }, texture { DMFWood6 }, texture { pigment { DMFLightOak } }, texture { pigment { DMFDarkOak } }, texture { EMBWood1 }, texture { Yellow_Pine }, texture { Rosewood }, texture { Sandalwood } }, { texture { Glass }, texture { Glass2 }, texture { Glass3 }, texture { Green_Glass }, texture { NBglass }, texture { NBoldglass }, texture { NBwinebottle }, texture { NBbeerbottle }, texture { Ruby_Glass } }, { texture { Dark_Green_Glass }, texture { Yellow_Glass }, texture { Orange_Glass }, texture { Vicks_Bottle_Glass }, texture { Chrome_Metal }, texture { Brass_Metal }, texture { Bronze_Metal }, texture { Gold_Metal }, texture { Silver_Metal } } } #include "shotxtr.inc"