// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Raytracer sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; global_settings {assumed_gamma 1.0} #include "colors.inc" #include "woods.inc" #include "ash.map" camera { location <0, 10, -20> direction <0, 0, 3> right x*image_width/image_height look_at 1.5*y } light_source {<-50, 50, -1000> color White*0.3 } light_source {< 50, 30, -30> color White*0.7 } background { color Gray05 } // Macro for the adjustment of images for POV-Ray 3.6.2 // for image_map with assumed_gamma = 1.0 ; #macro Correct_Pigment_Gamma(Orig_Pig, New_G) #local Correct_Pig_fn = function{ pigment {Orig_Pig} } pigment{ average pigment_map{ [function{ pow(Correct_Pig_fn(x,y,z).x, New_G)} color_map{[0 rgb 0][1 rgb<3,0,0>]}] [function{ pow(Correct_Pig_fn(x,y,z).y, New_G)} color_map{[0 rgb 0][1 rgb<0,3,0>]}] [function{ pow(Correct_Pig_fn(x,y,z).z, New_G)} color_map{[0 rgb 0][1 rgb<0,0,3>]}] }} #end // // "image_map" gamma corrected: // Correct_Pigment_Gamma( // pigment{ PIGMENT } // , Correct_Gamma) //------------------------------------------------ //------------------------------------------------ #declare Stack = union { sphere{<0, 4, 0>, 1} cone { -y,1, y, 0.5 translate 2*y } box {-1,1} no_shadow } object { Stack texture{ Correct_Pigment_Gamma( // gamma correction pigment { P_WoodGrain3A color_map { M_Ash } scale 2 rotate x*90 } , 2.0 ) //, New_Gamma } }