// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Raytracer sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "woods.inc" #include "bubinga.map" camera { location <0, 10, -20> direction <0, 0, 3> right x*image_width/image_height look_at 1.5*y } light_source {<-50, 50, -1000> color White*0.1 } light_source {< 50, 30, -30> color White*0.9 } background { color Gray05 } #declare Stack = union { sphere{<0, 4, 0>, 1} cone { -y,1, y, 0.5 translate 2*y } box {-1,1} no_shadow } object { Stack texture{ pigment { P_WoodGrain3A color_map { M_Bubinga } scale 2 rotate x*90 } } }