// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "woods.inc" camera { location <0, 10, -20> direction <0, 0, 3> right x*1.33 look_at 1.5*y } light_source {<-50, 50, -1000> color Gray75} light_source {< 50, 30, -20> color White} background { color Gray30 } #declare Stack = union { sphere{<0, 4, 0>, 1} cone { -y,1, y, 0.5 translate 2*y } object {UnitBox} no_shadow } #include "cedar.map" object { Stack texture{ pigment { P_WoodGrain6A color_map { M_Cedar } } normal { // Copy of WoodGrain6A pigment wood 0.4 turbulence <0.05, 0.08, 1> octaves 4 scale <0.15, .15, 1> translate -x*100 } scale 0.6 rotate z*35 rotate x*85 } }