// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a // letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. // Persistence Of Vision Raytracer sample file. // Woods.inc demonstration on spheres, cones, and cubes. // Try woods1.pov on slower computers. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; global_settings {assumed_gamma 2.2} #default { finish { specular 0.15 roughness 0.025 ambient 0.25 } } // Set default finish for wood textures before including the file #include "colors.inc" #include "woods.inc" camera { location <0, 30, -60> direction <0, 0, 3.95> right x*1.33 look_at 3*y } light_source {<-50, 50, -1000> color Gray75} light_source {< 50, 30, -20> color White} background { color Gray30 } #declare Thing = union { sphere{<0, 4, 0>, 1} cone { -y, 1, y, 0.5 translate 2*y } box {-1, 1 translate y} no_shadow } #declare T01 = texture { T_Wood1 rotate x*90 } #declare T02 = texture { T_Wood2 rotate x*90 } #declare T03 = texture { T_Wood3 rotate x*90 } #declare T04 = texture { T_Wood4 rotate x*90 } #declare T05 = texture { T_Wood5 rotate x*90 } #declare T06 = texture { T_Wood6 rotate x*90 } #declare T07 = texture { T_Wood7 rotate x*90 } #declare T08 = texture { T_Wood8 rotate x*90 } #declare T09 = texture { T_Wood9 rotate x*90 } #declare T10 = texture { T_Wood10 rotate x*90 } #declare T11 = texture { T_Wood11 rotate x*90 } #declare T12 = texture { T_Wood12 rotate x*90 } #declare T13 = texture { T_Wood13 rotate x*90 } #declare T14 = texture { T_Wood14 rotate x*90 } #declare T15 = texture { T_Wood15 rotate x*90 } #declare T16 = texture { T_Wood16 rotate x*90 } #declare T17 = texture { T_Wood17 rotate x*90 } #declare T18 = texture { T_Wood18 rotate x*90 } #declare T19 = texture { T_Wood19 rotate x*90 } #declare T20 = texture { T_Wood20 rotate x*90 } #declare T21 = texture { T_Wood21 rotate x*90 } #declare T22 = texture { T_Wood22 rotate x*90 } #declare T23 = texture { T_Wood23 rotate x*90 } #declare T24 = texture { T_Wood24 rotate x*90 } #declare T25 = texture { T_Wood25 rotate x*90 } #declare T26 = texture { T_Wood26 rotate x*90 } #declare T27 = texture { T_Wood27 rotate x*90 } #declare T28 = texture { T_Wood28 rotate x*90 } #declare T29 = texture { T_Wood29 rotate x*90 } #declare T30 = texture { T_Wood30 rotate x*90 } #declare T31 = texture { T_Wood31 rotate x*90 } #declare T32 = texture { T_Wood32 rotate x*90 } #declare T33 = texture { T_Wood33 rotate x*90 } #declare T34 = texture { T_Wood34 rotate x*90 } #declare T35 = texture { T_Wood35 rotate x*90 } #declare Height = 1; #declare Dist1 = -8; #declare Dist2 = -4; #declare Dist3 = 0; #declare Dist4 = 4; #declare Dist5 = 8; #declare Dist6 = 12; #declare Dist7 = 16; #declare Col1 = -8; #declare Col2 = -4; #declare Col3 = 0; #declare Col4 = 4; #declare Col5 = 8; // 1st row, left to right union { object { Thing texture{T01} translate } object { Thing texture{T02} translate } object { Thing texture{T03} translate } object { Thing texture{T04} translate } object { Thing texture{T05} translate } translate -x } // 2nd row, left to right union { object { Thing texture{T06} translate } object { Thing texture{T07} translate } object { Thing texture{T08} translate } object { Thing texture{T09} translate } object { Thing texture{T10} translate } translate x } // 3rd row, left to right union { object { Thing texture{T11} translate } object { Thing texture{T12} translate } object { Thing texture{T13} translate } object { Thing texture{T14} translate } object { Thing texture{T15} translate } translate -x } // 4th row, left to right union { object { Thing texture{T16} translate } object { Thing texture{T17} translate } object { Thing texture{T18} translate } object { Thing texture{T19} translate } object { Thing texture{T20} translate } translate x } // 5th row, left to right union { object { Thing texture{T21} translate } object { Thing texture{T22} translate } object { Thing texture{T23} translate } object { Thing texture{T24} translate } object { Thing texture{T25} translate } translate -x } // 6th row, left to right union { object { Thing texture{T26} translate } object { Thing texture{T27} translate } object { Thing texture{T28} translate } object { Thing texture{T29} translate } object { Thing texture{T30} translate } translate x } // 7th row, left to right union { object { Thing texture{T31} translate } object { Thing texture{T32} translate } object { Thing texture{T33} translate } object { Thing texture{T34} translate } object { Thing texture{T35} translate } translate -x }