// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Caustics example // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1 } #include "colors.inc" #include "textures.inc" light_source { <0, 50, 0> color White } camera { angle 65 // direction z location <0, 6, -15> right x*image_width/image_height look_at <0, 2, 0> } // The sea floor plane { y, 0 pigment { Gray60 } finish { ambient 0.1 diffuse 0.7 } } // The water surface plane { y, 10 hollow on pigment { red 0.7 green 0.7 blue 1.0 filter 0.9 } finish {reflection 0.7 } interior { ior 1.1 caustics 1.0 } translate <5, 0, -10> normal { bumps 0.5 } }