// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // A synthetic photograph by Dan Farmer //--------------------------------------------------------------------------- // This scene file was designed to emulate the digitized photographic image // of a crystal sphere { on a checkerboard that David Buck took, and to // verify or refute the correctness of the current refractive functions // in POV-Ray. The original image is available on CompuServe // (GO GRAPHDEV), by the name of crysta.gif. //--------------------------------------------------------------------------- // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; #include "colors.inc" #include "shapes.inc" #include "textures.inc" global_settings { assumed_gamma 1 max_trace_level 5 } camera { location <-0.85, 12.5, -28> angle 15 // direction <0, 0, 4.125> up <0, 1, 0> right x*image_width/image_height look_at <0.25, 0.15, 0> } light_source { <-5, 50, -5> colour red 0.85 green 0.85 blue 0.85 } light_source { <-500, 500, -500> colour DimGray } // light (under checkerboard, for background) light_source { <10, -50, 5> colour White } // The background. Designed to give the shaded quality of the photo sphere { <0, 0, 0>, 1 hollow scale <10000, 500, 500> rotate 60*y finish { ambient 0.2 diffuse 0.75 crand 0.025 } pigment { color Gray } } union { object { Cube scale <5, 0.001, 7> pigment { checker color Black color White translate <1, 0, 7> } finish { ambient 0.35 diffuse 0.65 crand 0.015 } } sphere { <-0.25, 2.15,-4.25>, 2.15 pigment { White filter 0.95 } interior{ ior 1.45 fade_distance 2 fade_power 2 caustics 2.0 } finish { ambient 0.2 diffuse 0.0 reflection 0.12 specular 1.0 roughness 0.001 } } rotate -6*z /* Simulate the slight camera tilt in the photo */ }