// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // File by Dieter Bayer. // This scene shows fog with transmittance used. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; global_settings { assumed_gamma 1 } #include "colors.inc" camera { location <0, 20, -100> direction <0, 0, 1> up <0, 1, 0> right x*image_width/image_height } background { colour SkyBlue } fog{ color rgbt <.7,.7,.7,.25> fog_type 2 fog_alt 0.5 fog_offset 0 distance 1.5 turbulence <.15, .15, .15> omega 0.35 lambda 1.25 octaves 5 } // Put down the beloved famous raytrace green/yellow checkered floor plane { y, -10 pigment { checker colour Yellow colour Green scale 20 } finish { ambient 0.2 diffuse 0.8 } } sphere { <0, 25, 0>, 40 pigment {Red} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } sphere { <-100, 150, 200>, 20 pigment {Green} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } sphere { <100, 25, 100>, 30 pigment {Blue} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } light_source {<100, 120, 40> colour White}