// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence of Vision Raytracer Scene Description File // File: hollow1.pov // Author: Dieter Bayer // Description: // This scene shows the effect of solid vs. hollow objects. // // The left sphere is solid, i.e. it's not filled with fog. // The right sphere is hollow, i.e. it's filled with fog. // // The left sphere doesn't attenuate light passing through it. // Thus the background seen through it and its shadow is lighter // than for the right sphere. // // The right sphere attenuates light in the same way like fog does // because it is filled with fog. Thus the background seen through // it and its shadow is darker. // // -w320 -h240 // -w800 -h600 +a0.3 // //******************************************* #version 3.6; global_settings { assumed_gamma 1.0 } #include "colors.inc" camera { location <0, 20, -100> } // // Standard fog // fog { color Gray50 distance 80 } // // Put down the beloved famous raytrace green/yellow checkered floor // plane {y, -10 pigment { checker Yellow, Green scale 20 } finish { ambient 0.2 diffuse 0.8 } hollow } // // Use beloved famous raytrace green/yellow checkered wall // plane {z, 50 pigment { checker Yellow, Green scale 20 } finish { ambient 0.2 diffuse 0.8 } hollow } // // Solid, translucent sphere // sphere {<-26, 20, 0>, 25 pigment { rgbt<1, 1, 1, 0.8> } finish { ambient 0.0 diffuse 0.0 phong 1.0 phong_size 200 } interior { ior 1.05 } hollow no } // // Hollow, translucent sphere // sphere {<26, 20, 0>, 25 pigment {rgbt <1, 1, 1, 0.8>} finish { ambient 0.0 diffuse 0.0 phong 1.0 phong_size 200 } interior { ior 1.05 } hollow yes } // // Due to the atmospheric attenuation and the large distance to // the light source it has to be very bright. // light_source {<500, 600, -200>, color 40000*White media_attenuation on }