// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence of Vision Raytracer Scene Description File // File: hollow2.pov // Author: Dieter Bayer // Description: // This scene shows the effect of solid vs. hollow objects. // // Both spheres in this scene are enclosed by a media container object. // // The left sphere is solid, i.e. it's not filled with the media. // The right sphere is hollow, i.e. it's filled with the media. // // Note that you can see some discontinuities in the media of the // right sphere. This is caused be the refraction. After the rays // are bent they travel through the media on a different path // resulting in a different result than that for an unbent ray, // which would show no discontinuities. // // -w320 -h240 // -w800 -h600 +a0.3 // //******************************************* #version 3.6; global_settings { assumed_gamma 1.0 max_trace_level 5 } #include "colors.inc" camera { location <0, 20,-100> direction <0, 0, 1> } // // Put down the beloved famous raytrace blue/green checkered floor // plane {y, -10 pigment { checker Blue, Green scale 20 } finish { ambient 0.2 diffuse 0.8 } hollow } // // Use beloved famous raytrace blue/green checkered wall // plane {z, 50 pigment { checker Blue, Green scale 20 } finish { ambient 0.2 diffuse 0.8 } hollow } // // Declare media. // #declare Media = media { emission 0.05 intervals 1 samples 5 method 3 density { spherical ramp_wave turbulence 0.1 color_map { [0.0 color rgb <0, 0, 0>] [0.1 color rgb <1, 0, 0>] [1.0 color rgb <1, 1, 0>] } } } // // Solid, translucent sphere enclosed by media. // sphere {<-29, 20, 0>, 25 pigment { rgbt <1, 1, 1, 0.9> } finish { ambient 0.0 diffuse 0.0 phong 1.0 phong_size 200 } interior { ior 1.1 } hollow no } sphere {< 0, 0, 0>, 1 pigment { color rgbf <1, 1, 1, 1> } finish { ambient 0 diffuse 0 } interior { media { Media } } scale 28 translate <-29, 20, 0> hollow } // // Hollow, translucent sphere enclosed by media. // sphere {<29, 20, 0>, 25 pigment { rgbt <1, 1, 1, 0.9> } finish { ambient 0.0 diffuse 0.0 phong 1.0 phong_size 200 } interior { ior 1.1 } hollow yes } sphere {< 0, 0, 0>, 1 pigment { color rgbf <1, 1, 1, 1> } finish { ambient 0 diffuse 0 } interior { media { Media } } scale 28 translate <29, 20, 0> hollow } // // Cast some light. // light_source {<500, 600, -200>, color White}