// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence of Vision Raytracer Scene Description File // File: media1.pov // Author: // Description: // Participating media environment with spotlights. // // -w320 -h240 // -w800 -h600 +a0.3 // //******************************************* #version 3.6; global_settings {assumed_gamma 1.0} // // The camera. // camera { location <10, 6, -20> direction <0, 0, 1.5> look_at <0, 4, 0> } // // Add media. // media { scattering { 1, rgb 0.03} intervals 1 samples 5 method 3 } // // Light source not interacting with the atmosphere. // light_source { <0, 15, 0> color rgb 0.7 media_interaction off shadowless } // // Spotlights pointing at balls. // #declare Intensity = 2; light_source { <-10, 15, -5> color rgb<1, .3, .3> * Intensity spotlight point_at <0, 5, 0> radius 10 falloff 15 tightness 1 media_attenuation on } light_source { <0, 15, -5> color rgb<.3, 1, .3> * Intensity spotlight point_at <0, 5, 0> radius 10 falloff 15 tightness 1 media_attenuation on } light_source { <10, 15, -5> color rgb<.3, .3, 1> * Intensity spotlight point_at <0, 5, 0> radius 10 falloff 15 tightness 1 media_attenuation on } // // Room. // box { <-20, 0, -20>, <20, 20, 20> pigment { rgb 1 } finish { ambient 0.2 diffuse 0.5 } hollow } // // Ball. // sphere { <0, 5, 0>, 1 pigment { rgb 1 } finish { ambient 0.3 diffuse 0.7 phong 1 } }