// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence of Vision Raytracer Scene Description File // File: media3.pov // Author: // Description: // This scene shows the effect of a partially transparent image // map inside a participating medium. // // -w320 -h240 // -w800 -h600 +a0.3 // //******************************************* #version 3.6; global_settings {assumed_gamma 1.0} // // The camera. // camera { location <0, 3, -10> look_at <0, -0.5, 0> angle 10 } // // Add media. // box {<-2,-0.999,-2>, < 2, 0.001, 2> texture {pigment {color rgbf 1}} hollow interior { media { scattering { 1, rgb 0.2} intervals 1 samples 20 method 3 } } } // // A shadowless light source that does not interact with the atmosphere. // light_source { <100, 100, -100> color rgb 0.3 media_interaction off shadowless } // // A spotlight pointing at the image map. // light_source { <0, 5, 0> color rgb 4 spotlight point_at <0, 0, 0> falloff 10 radius 8 media_interaction on } // // The partially translucent image map. // polygon { 5, <-1, -1, 0>, <1, -1, 0>, <1, 1, 0>, <-1, 1, 0>, <-1, -1, 0> pigment { image_map { png "test.png" once transmit 5, 1 } translate <-0.5, -0.5, 0> } scale 2 rotate 90*x hollow } // // The ground. // plane { y, -1 pigment { color rgb 1 } hollow }