// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // File: micro.pov // Author: Chris Huff // Desc: Playing with emitting media...resembles something under a microscope // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; #include "colors.inc" #include "functions.inc" global_settings { assumed_gamma 1.5 } #default {finish {ambient 0}} #declare CamPos = < 0, 0,-4.5>; camera { location CamPos look_at < 0, 0, 0> angle 35 } #declare Th1 = 0.0; #declare Th2 = 0.05; box {<-1,-1,-1>, < 1, 1, 1> texture {pigment {color rgbf 1}} hollow interior { media { emission color rgb < 0.5, 1, 0.1>*1.75 intervals 2 samples 32 method 3 aa_threshold 0.1 aa_level 5 density {crackle scale 0.5 translate y*24 color_map { [0 rgb 0] [Th1 rgb 0] [Th1 rgb 1] [Th2 rgb 1] [Th2 rgb 0] [1 rgb 0] } } density {spherical color_map { [0 rgb 0] [0.4 rgb 1] [1 rgb 1] } } } media { emission color rgb < 1, 0.5, 0.1>*1.75 intervals 2 samples 32 method 3 aa_threshold 0.1 aa_level 5 density {crackle scale 0.5 color_map { [0 rgb 0] [Th1 rgb 0] [Th1 rgb 1] [Th2 rgb 1] [Th2 rgb 0] [1 rgb 0] } } density {spherical color_map { [0 rgb 0] [0.4 rgb 1] [1 rgb 1] } } } media { emission color rgb < 0.5, 0.75, 1>*0.5 intervals 2 samples 32 method 3 aa_threshold 0.1 aa_level 5 density {spherical color_map { [0 rgb 0] [0.01 rgb 1] [0.05 rgb 1] [0.05 rgb 0] [1 rgb 0] } } } } }