// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // File by Dan Farmer // updated for compatibility with POV-Ray v3.5 by Ken Tyler on 08-26-01 // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; global_settings { assumed_gamma 1.0 } #include "colors.inc" #declare Brown = color red 1 green 0.8 blue 0.2; camera { location <0, 25, -20> up y right x*image_width/image_height direction z*1.5 look_at <0, 5, 0> } #declare Orig_Fog = 1; #declare Ground_Mist= 2; fog{ fog_type Ground_Mist fog_alt 5 fog_offset 0 distance 2 color LightSteelBlue turbulence <0.05, 0.05, 0.05> omega 0.25 lambda 2.5 octaves 6 } light_source { <100,300,-100> color White} plane{ y, -3 pigment{ checker color White color Black} finish{diffuse 1} scale<3,1,3> } //sphere{<0,0,0> 1000 pigment{color Black}} background { color Black } #declare dd = 4; #declare dd2 = 4; #declare pole = box { <-0.5, 0, -0.5> <0.5, 10, 0.5> //cylinder{<0,-3,0>,<0,10,0>,0.7 pigment{color Brown} finish{diffuse 2} } #declare row = union{ object{pole} object{pole translate