// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // File by Dieter Bayer. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.6; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2.5, -4> right x*image_width/image_height up <0, 1, 0> angle 65 // direction <0, 0, 1> look_at <0, 4, 0> } background { color SkyBlue } #declare Sky = sky_sphere { pigment { gradient y color_map { [0.75 color CornflowerBlue] [1.00 color MidnightBlue] } scale 2 translate <-1, -1, -1> } pigment { bozo turbulence 0.6 octaves 7 omega .49876 lambda 2.5432 color_map { [0.0 color rgbf<.75, .75, .75, 0.1>] [0.4 color rgbf<.9, .9, .9, .9>] [0.7 color rgbf<1, 1, 1, 1>] } scale 6/10 scale <1, 0.3, 0.3> } pigment { bozo turbulence 0.6 octaves 8 omega .5123 lambda 2.56578 color_map { [0.0 color rgbf<.375, .375, .375, 0.2>] [0.4 color rgbf<.45, .45, .45, .9>] [0.6 color rgbf<0.5, 0.5, 0.5, 1>] } scale 6/10 scale <1, 0.3, 0.3> } } sky_sphere { Sky } plane { y, 0 pigment { color Green } finish { ambient .3 diffuse .7 } }