// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer POV-Ray sample Scene // by Chris Young // ARRAY1.POV demonstrates basic use of an array. A one dimension // array is filled with 10 text objects that are a random digit. // These objects are displayed in a union object in reverse order. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "debug.inc" #include "colors.inc" light_source { <100,1000,-1000>, White} camera { location <2,1,-10> right x*image_width/image_height angle 35 // direction 2*z look_at <0,0,0> } union { plane{y,-2} plane{-z,-10} plane{x,-10} pigment{checker color rgb<1,1,1>*0.9 color rgb<1,1,1>*1.2 } } #declare Digit=array[10] #declare S=seed(123); #declare I=0; #while (I<=9) #declare Digit[I]=text{ttf "cyrvetic.ttf",str(I,1,0),0.1,0} #declare I=I+1; #end union{ #declare I=9; #while (I>=0) #declare D=int(rand(S)*10); object{Digit[D] translate x*I*0.6} #declare I=I-1; #end pigment{Red} translate <-3,0,0> }