// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer POV-Ray sample Scene // by Chris Young // MACRO1.POV demonstrates basic use of a macro. Defines // a macro called Make_Many which takes an object and // makes many copies of it rotated about a particular axis. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" light_source { <1000,1000,-1000>, White} camera { location <3,3,-10> right x*image_width/image_height angle 35 // direction 2*z look_at <0,0,0> } union { plane{y,-2} plane{-z,-10} plane{x,-10} pigment{checker color rgb<1,1,1>*0.9 color rgb<1,1,1>*1.2 } } // Define the macro. Parameters are: // Stuff: The stuff to be multiplied and rotated // How_Many: Number of copies to make // Axis: The axis about which we'll rotate the copies. #macro Make_Many (Stuff,How_Many,Axis) #local Count=0; // this identifier is local and // temporary to this macro #while (Count