// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer POV-Ray sample Scene // by Chris Young // MACRO2.POV demonstrates basic use of a macro to modify an // identifier parameter, not just do something based upon the // parameter. Defines a macro called Turn_Me which takes // an object identifier and re-declares it turned a specified // amount about a particular axis. The result is passed back // through the parameter. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" light_source { <1000,1000,-1000>, White} camera { location <3,3,-10> right x*image_width/image_height angle 35 // direction 2*z look_at <0,0,0> } union { plane{y,-2} plane{-z,-10} plane{x,-10} pigment{checker color rgb<1,1,1>*0.9 color rgb<1,1,1>*1.2 } } // Define the macro. Parameters are: // Stuff: The stuff to be rotated. This identifier is // actually re-declared and the new object is passed // back to the calling module. // Degrees: Number of degrees to rotate // Axis: The axis about which we'll rotate #macro Turn_Me(Stuff,Degrees,Axis) #declare Stuff=object{Stuff rotate Axis*Degrees} #end #declare Thing = cone{0,1/2,y,0} object{Thing // Display the original Thing pigment{rgb<1,0,0>} translate -2.25*x } Turn_Me(Thing,-90,x) // Turn -90 about x object{Thing // Thing was changed by Turn_Me pigment{rgb<0,1,1>} } Turn_Me(Thing,-90,y) // Turn -90 about y object{Thing // Thing was changed again pigment{rgb<1,1,0>} translate 2.25*x }