// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision Ray Tracer Scene Description File // File: splinefunction.pov // Desc: A demonstration of using splines in functions. // This scene uses a spline to make a customized gradient pattern. // Date: 2001/08/18 // Auth: Ingo Janssen // // -w320 -h240 // -w800 -h600 +a0.3 // #version 3.6; global_settings { assumed_gamma 1.0 } camera { location <0.0, 0.0, -2.5> right x*image_width/image_height look_at 0 angle 30 } #declare Spl_Pat = function { spline { cubic_spline -0.001, < 0 , 0 , 0> 0.25, < 0.25, 0.5, 0> 0.5, < 0.50, 0.1 , 0> 0.75, < 0.75, 0.9, 0> 1.001, < 1 , 0 , 0> } } #declare P= function { pigment { function {Spl_Pat(x).y} } } box { 0,1 pigment {function{P(x,y,z).gray}} finish {ambient 1} translate <-0.5,-0.5,0> } #declare I=0; #declare N=100; #while(I pigment {rgb <1,0,0>} finish {ambient 1} } #declare I=I+1; #end