// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Demo scene for the "double_illuminate" object modifier // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #include "colors.inc" #include "thingy.inc" camera { location <100,100,100> right x*image_width/image_height angle 65 // direction z*1 look_at <0,0,0> } object {Thingy scale .4 translate <-60,0,-10> pigment {rgb <1,1,.5>} no_reflection } box {<0,0,1>,<.1,60,60> pigment {White filter .7} double_illuminate} box {<0,0,-1>,<.1,60,-60> pigment {White filter .7}} plane {y,0 pigment {SteelBlue}} text {ttf "cyrvetic","double_illuminate",.05,0 scale 10 rotate <90,-180,0> translate <80,.1,20> pigment {rgb <1,1,.5>} finish {ambient 1 diffuse 0}} text {ttf "cyrvetic","(default)",.05,0 scale 10 rotate <90,-180,0> translate <45,.1,-20> pigment {rgb <1,1,.5>} finish {ambient 1 diffuse 0}} light_source {<-200,30,0> White*1.5} light_source {<400,500,300> White shadowless}