// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer sample file. // Demo scene for the "no_reflection" object modifier // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings {assumed_gamma 1.0} #include "colors.inc" #include "thingy.inc" camera { location <100,100,100> right x*image_width/image_height angle 65 // direction z*1 look_at <0,0,0> } plane {y,0 pigment {SteelBlue}} object {Thingy scale .4 translate <-40,0,30> pigment {rgb <1,1,.5>} no_reflection } object {Thingy scale .4 translate <40,0,30> pigment {rgb <1,.5,.5>} } plane {z,0 pigment {SteelBlue} finish {reflection {.5}} normal {bumps .02 scale 5}} text {ttf "cyrvetic","no_reflection !",.05,0 scale 15 rotate <0,-180,0> translate <-10,30,.5> pigment {rgb <1,1,.5>} finish {ambient 1 diffuse 0}} light_source {<400,500,130> White*2}