// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 // Simpler Bezier patch example // by Alexander Enzmann #version 3.7; global_settings{ assumed_gamma 1.0 } #include "shapes.inc" #include "colors.inc" #include "textures.inc" bicubic_patch { type 1 flatness 0.1 u_steps 8 v_steps 8 < 0.0, 0.0, 2.0>, < 1.0, 0.0, 0.0>, < 2.0, 0.0, 0.0>, < 3.0, 0.0, -2.0>, < 0.0, 1.0, 0.0>, < 1.0, 1.0, 0.0>, < 2.0, 1.0, 0.0>, < 3.0, 1.0, 0.0>, < 0.0, 2.0, 0.0>, < 1.0, 2.0, 0.0>, < 2.0, 2.0, 0.0>, < 3.0, 2.0, 0.0>, < 0.0, 3.0, 2.0>, < 1.0, 3.0, 0.0>, < 2.0, 3.0, 0.0>, < 3.0, 3.0, -2.0> texture { pigment { checker color Red color rgb<1,1,1> rotate 90*x quick_color Red } finish { ambient 0.1 diffuse 0.9 phong 1 } } translate <-1.5, -1.5, 0> scale 2 rotate <30, -60, 0> } // Back wall plane { z, 500 hollow on texture { pigment { color rgb<1,1,1>*0.1 } //red 0.4 green 0.4 blue 0.4 } } } camera { location <0.0, 0.0, -15.0> right x*image_width/image_height angle 50 } // Light source light_source { <5, 7, -5> colour White }