// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // File by Alexander Enzmann (modified by Dieter Bayer) // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } camera { location <0, 8, -10> right x*image_width/image_height look_at <0, 0, -1> angle 46 } light_source { <20, 30, -20> color rgb< 1,1,1> } blob { threshold 0.5 cylinder { <-7, 0, -3>, <7, 0, -3>, 0.8, 1 } cylinder { <-7, 0, -2>, <7, 0, -2>, 0.8, 1 } cylinder { <-7, 0, -1>, <7, 0, -1>, 0.8, 1 } cylinder { <-7, 0, 0>, <7, 0, 0>, 0.8, 1 } cylinder { <-7, 0, 1>, <7, 0, 1>, 0.8, 1 } cylinder { <-7, 0, 2>, <7, 0, 2>, 0.8, 1 } cylinder { <-7, 0, 3>, <7, 0, 3>, 0.8, 1 } sphere { <-1, 1, 1>, 1.5, 1 } sphere { < 1, 1, 1>, 1.5, 1 } sphere { <-1, 1, -1>, 1.5, 1 } sphere { < 1, 1, -1>, 1.5, 1 } scale<1,1,1.5> pigment { color red 1 green 0 blue 0 } finish { ambient 0.1 diffuse 0.7 phong 1 } }