// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // File by Alexander Enzmann (modified by Dieter Bayer) // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } camera { location <0, 5, -5> right x*image_width/image_height look_at <0, 0, 0> angle 58 } background { color rgb<1,1,1>*0.03 } light_source { <-20, 30, -25> color red 0.6 green 0.6 blue 0.6 } light_source { < 20, 30, -25> color red 0.6 green 0.6 blue 0.6 } blob { threshold 0.5 sphere { <-2, 0, 0>, 1, 2 } cylinder { <-2, 0, 0>, <2, 0, 0>, 0.5, 1 } cylinder { <0, 0, -2>, <0, 0, 2>, 0.5, 1 } cylinder { <0, -2, 0>, <0, 2, 0>, 0.5, 1 } pigment { color rgb<0.8,0,0> } finish { ambient 0.1 diffuse 0.7 phong 1 } scale 1.1 rotate <0, 20, 0> }