// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // Demonstrates mesh objects // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } #include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Texture declarations for object 'WHITE_KNIGHT' */ #declare WHITE_KNIGHT_1 = texture { finish { Shiny } pigment { White } } /* Texture declarations for object 'BLACK_ROOK' */ #declare BLACK_ROOK_1 = texture { finish { Shiny } pigment { rgb 0.1 } } #include "chess.inc" camera { location <23.4320, 7.1610, 5.3620> right x*image_width/image_height angle 46 look_at <0.1750, -0.75, -0.0050> } light_source { <90, 30, 20> color White } light_source { <-15, 200, 300> color Gray75 } sky_sphere { pigment { rgb <0.5, 0.5, 0.75>*0.7 } }