// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // Clipped_by example // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.7 } #include "colors.inc" // Standard colors library #include "textures.inc" // LOTS of neat textures. Lots of NEW textures. camera { location <2.0, 4, -4> angle 50 right x*image_width/image_height look_at <0, 0, 0> } background{ color rgb<1,1,1>*0.1 } // Light source #declare Grayscale = 0.25; #declare AmbientLight = color red Grayscale green Grayscale blue Grayscale; light_source { <-20, 30, -100> color White } light_source { <50, 50 ,15> color AmbientLight } // A hollow sphere using a clipping plane. This sphere has no "thickness" // to its walls, no matter what the scaling. sphere { <0, 0, 0>, 1 clipped_by { plane { <0, 1, 0>, 0.25 } } finish { Phong_Glossy ambient 0.2 } pigment { gradient <1, 1, 1> // Notice the -1 to +1 color range. This is just to demonstrate // that this is a valid form for a color map. It's not really // neccessary in this case to do it this way, but thought I'd // use it for instructional value. color_map { [-1.0 0.0 color Yellow color Cyan ] [ 0.0 1.0 color Cyan color Magenta] } scale <0.1, 0.1, 0.1> } translate <-2, 1, 0> } // Hollow sphere done with intersection. intersection { sphere { <0, 0, 0>, 1 } // outer wall sphere { <0, 0, 0>, 0.85 inverse } // inner wall plane { <0, 1, 0>, 0.25 } // top surface finish { Phong_Glossy ambient 0.2 } pigment { leopard color_map { [0.0 0.10 color Yellow color Red ] [0.10 0.98 color Red color Blue ] [0.98 1.00 color Magenta color Yellow ] } // scale <0.05, 1.0, 0.05> scale <0.025, 1.0, 0.025> } translate <2, 1, 0> } // Flat-topped sphere/plane intersection intersection { sphere { <0, 0, 0>, 1 } // outer wall plane { <0, 1, 0>, 0.25 } // top surface finish { Phong_Glossy ambient 0.2 } pigment { onion turbulence 10 // try with 0 turb, too! octaves 2 color_map { [0.0 0.30 color Yellow color Orange ] [0.30 0.90 color Orange color Magenta ] [0.90 1.00 color Blue color Green ] } } translate <0, 1, -1> }