// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // Intersection of two cylinders, with holes cut from each one, in pink // marblized stone. // File by Dan Farmer. // Demonstrates CSG intersection, layered stone texture. // POV-Ray 2.0 Time: about 3 hours @640x480+a0.2 on 486/33 // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.5 } #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures.inc" // LOTS of neat textures. camera { location <0.0, 10, -26> angle 69 right x*image_width/image_height look_at <0,-0.8, 0> } // Light source light_source { <-10, 20, -25> color White } light_source { <0, 0, 0> color White } #declare Color1A = color DustyRose; #declare Color1B = color DarkSlateGray; intersection { object { Cylinder_X } object { Cylinder_Y } object { Cylinder_X inverse scale <1, 0.5, 0.5> } // small hole object { Cylinder_Y inverse scale <0.5, 1, 0.5> } // ditto // A great looking pinkish marble. Except that it doesn't use marble // or agate... it's all done with bozo and granite! // Underlying surface is very subtly mottled with bozo in pinks and // grays. texture { finish {ambient 0.25 } pigment { bozo turbulence 0.25 color_map { [0.0 1.0 color red 0.9 green 0.75 blue 0.75 color red 0.6 green 0.6 blue 0.6 ] } scale 0.4 } } // Second layer texture has some filter values, yet a fair amount of color // Viening is kept quite thin. texture { finish { Glossy phong 0.25 phong_size 75 brilliance 4 } pigment { granite color_map { [0.0 0.9 color Color1A filter 1 color Color1A filter 0.5 ] [0.9 1.0 color Color1B color Color1B ] } scale 2 } } scale 10 rotate y*45 }