// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "textures.inc" #include "shapes.inc" camera { location <0.0, 0.0, -12.0> angle 40 right x*image_width/image_height look_at <0.0, 1.5, 0.00> } light_source { <-20.00, 30.00, -100.00> color Coral } light_source { <200.00, 300.00, -500.00> color Wheat } #default { pigment { White } finish { Shiny }} #declare PREC = 15; #declare Z2_1 = julia_fractal { <-0.083,0.0,-0.83,-0.025> quaternion sqr max_iteration 8 precision PREC } #declare Z2_2 = julia_fractal { <-0.03,0.5,-0.2,-0.5> quaternion sqr max_iteration 8 precision PREC } #declare Z3_1 = julia_fractal { <-0.083,0.0,-0.83,-0.025> max_iteration 8 precision PREC quaternion cube } #declare Z3_2 = julia_fractal { <-0.03,0.5,-0.2,-0.5> max_iteration 8 precision PREC quaternion cube } object { Z2_1 translate <-2, 3, 0> } object { Z2_2 rotate y*90 translate < 2, 3, 0> } object { Z3_1 scale 1.5 translate <-2, 0, 0> } object { Z3_2 scale 1.5 translate < 2, 0, 0> }