// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h320 // -w800 -h800 +a0.3 #version 3.6; global_settings { assumed_gamma 2.2 } #default{ finish{ ambient 0.1 diffuse 0.9 }} julia_fractal { <.49,.5,-.34,.1> quaternion max_iteration 7 precision 400 texture { pigment{ color rgb <0.6,1,0.5>*1 } finish { phong 1 phong_size 400 } } rotate <110,50,-60> } background { color rgb <1,1,1>*1 } light_source { <2,4.2,10> color rgb <1,0.95,0.9>*0.9 } light_source { <-6, 4.2,-10> color rgb <1,0.90,0.55>*0.5 } light_source { <0,3.3,0> color rgb <0.9,0.95,1>*0.2 shadowless } //------------------------------------------------------------------------- // This scene uses a non-standard camera set-up. // (See CAMERA in the included documentation for details.) // If you are new to POV-Ray, you might want to try a different demo scene. //------------------------------------------------------------------------- camera { location <0,3.3,0> up <0,0,1> right x*image_width/image_height sky <0,0,1> look_at <0,0,0> }